esx_addoninventory
Special Inventory for Script, used by esx_society, to store items in a different inventory.
Usage
There is two types of inventories: shared and not shared.
- Shared inventories doesn’t belong to a specific user. Example:
foodstoreitems - None-shared inventories are created for every user in the server. They are created in db when player is loaded, Example:
esx_propertyinventories.
Database Information
An addon inventory must be configured in the database before using it. you must run a server restart after this.
Table Structure
name- type:
string - description: name of the inventory
- type:
label- type:
string - description: label of the inventory (not used)
- type:
shared- type:
boolean - description: is the inventory shared with others? (boolean either
0or1)
- type:
API
getInventory
- Event:
esx_addoninventory:getInventory- Usage:
TriggerEvent('esx_addoninventory:getInventory', name, owner, function) - Example:
TriggerEvent('esx_addoninventory:getInventory', 'property', 'steam:0123456789', function(inventory) inventory.removeItem('water', 1) end) - Usage:
getSharedInventory
- Event:
esx_addoninventory:getSharedInventory- Usage:
TriggerEvent('esx_addoninventory:getSharedInventory', name, function) - Example:
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory) inventory.addItem('bread', 1) end) - Usage: